SEMORE

Sensory-motor representations and error learning - experimental analysis of manual intelligence in first order reality, virtual reality and augmented reality

Term: 2008-11 till 2012-08
Research Area: B A D 
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SEMORE

Abstract

One central issue for the cognitive control of movement is the compensation of errors and learning processes that enhance error compensation mechanisms. This is especially true for very precise movements such as many manual actions. The present project combines methods and conventional experimental settings (first order reality) with approaches from Virtual Reality and Augmented Reality to embed participants in interaction loops in which the occurrence and perception of errors can be manipulated and studied in novel ways.

Research Questions and Methods

To gain skilled behavior learners have to pass through stages of conscious, subconscious and unconscious internal processing of task related requirements. Thereby skill acquisition processes are characterized by rapid adaptations but with large movement errors in the initial stage which are reduced with an increasing amount of practice.

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Outcomes

ALT TEXT The project is designed to get detailed insights into error correction processes and error compensation learning. Using different types of Head mounted displays the learner gets online feedback from different sources either of his own movement from a side-view angle (closed HMD) or he is provided with additional kinematic data (i.e. actual vs. target values) during his normal egocentric view on the target (see-through HMD). The comparison of these two groups with a control group that learns the given manual task in a usual manner without supporting information, is expected to provide insights in the mechanisms of error corrections, i.e. which information is integrated in the sensory-motor representation (as supporting information to update the representation) for efficiently compensating movement errors.
First studies on that topic clearly show an advantage of learners that are additionally provided with relevant kinematics compared to a group of normal learners. Most interesting the reduction of performance error in a targeted throwing task was similar between the groups with see-through and closed HMD.

Publications